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981. T3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Cloaky Miner? DO WANT
- by Tarn Kugisa - at 2012.03.28 01:00:00
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982. Dangerous Mining 101 - in Player Features and Ideas Discussion [original thread]
I like this idea. I used to be a miner, but now I only do it if there is a Corp/Alliance Op going on. Even if their is, normally I just run security for the mining vessels as my Procurer doesn't mine **** compared to the Hulk-Blob
- by Tarn Kugisa - at 2012.03.28 00:58:00
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983. Mirror - in Test Server Feedback [original thread]
"Borrow" He means go to a FFA and get blown up. They're not that hard to make, just a few weeks and some cap construction parts.
- by Tarn Kugisa - at 2012.03.27 22:18:00
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984. Self Destruct on Pods - in EVE General Discussion [original thread]
How is it suicide if you are reincarnated into a clone? You ain't dead yet
- by Tarn Kugisa - at 2012.03.27 00:56:00
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985. EVE Online and LEGO models - in EVE General Discussion [original thread]
LEGO Titans? To scale, of course
- by Tarn Kugisa - at 2012.03.27 00:54:00
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986. Orbital Bombardment Discussion - in EVE General Discussion [original thread]
Fidelium Mortis wrote: A few things I would like to see with Orbital Bombardment: 1. Bombardment seige module - 2-5 minute cooldown - don't make it ship specific but rather have a fairly high CPU requirement, so you could have some novelty fit...
- by Tarn Kugisa - at 2012.03.27 00:49:00
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987. CCP: Make yourself richer and players happier - in Player Features and Ideas Discussion [original thread]
Nix Hikaru wrote: I think I'm going to bow out of this thread. OP is never going to understand that Eve is about the journey and what you choose to do in the game. Not about endgame and having all the skills and being OMGROXOR in a SuperStarDe...
- by Tarn Kugisa - at 2012.03.26 23:36:00
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988. Mobile Warp Scrambler - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why? Please ignore the Troll
- by Tarn Kugisa - at 2012.03.26 23:16:00
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989. WH Space Idea - in Player Features and Ideas Discussion [original thread]
FloppieTheBanjoClown wrote: I rather prefer the idea someone else put up a while back that there should be an anchorable device for taking down inactive POS. Basically you would anchor it outside the POS and the owner would have 2-3 days to fu...
- by Tarn Kugisa - at 2012.03.26 22:16:00
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990. WH Space Idea - in Player Features and Ideas Discussion [original thread]
L'Acuto wrote: A new use for the code breaker. NEW SKILLBOOK; NEW MODULE *Racial* Advanced Hacking Allows for the use of Advance Hacking Modules to disable Control Tower Defenses -5% cycle duration for Advanced Hacking Modules per Skill Lev...
- by Tarn Kugisa - at 2012.03.26 06:59:00
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991. Criminals and Safe Orca utilization - in Player Features and Ideas Discussion [original thread]
Aqriue wrote: Don't engage obvious WTF is that doing there? Really, an orca? Something smells fishy and it isn't the girl you brought home. Move along, find another target. And its currently working as intended. That means, its tied to the ...
- by Tarn Kugisa - at 2012.03.26 06:50:00
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992. Halo style battle replay feature? - in Player Features and Ideas Discussion [original thread]
Already suggested, its in my sig. Go bump that thread.
- by Tarn Kugisa - at 2012.03.26 06:28:00
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993. Guristas ECM Jamming - in Player Features and Ideas Discussion [original thread]
I know this has probably been discussed before, but I think the Guristas need to be nerfed in their Jamming capabilities. I believe that the chance to be jammed by rats has been lowered, but I think that the duration of the jam should be a lot les...
- by Tarn Kugisa - at 2012.03.25 11:30:00
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994. Sticky:Fanfest 2012 Breaking News: New missile turrets and effects video - in Events and Gatherings Archive [original thread]
And not one drake was seen in that video...
- by Tarn Kugisa - at 2012.03.23 22:54:00
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995. Resource Customization - in Player Features and Ideas Discussion [original thread]
stoxxine wrote: As I understand, this would only be a local mod, and thus would not introduce any lag (except on your own client). Yeah it would be nice to have the possibility to choose BSG sound scheme. Pointless? sure. Basically all it i...
- by Tarn Kugisa - at 2012.03.23 06:21:00
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996. Miners Unite! - in Science and Industry [original thread]
Didn't have much consideration for who I voted for, should've read a bit more Issler you would've got my vote.
- by Tarn Kugisa - at 2012.03.23 05:30:00
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997. What 2 ships Together Can Pull a Whole Level 4 Room - in Missions & Complexes [original thread]
2 properly fit Tengu's with a compliment of 2 highly trained Tengu Pilots
- by Tarn Kugisa - at 2012.03.23 05:07:00
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998. Change cyno mechanics. - in Player Features and Ideas Discussion [original thread]
I'm fairly sure lore doesn't agree
- by Tarn Kugisa - at 2012.03.23 04:51:00
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999. Reprocessing ships with rigs fitted yields salvage - in Player Features and Ideas Discussion [original thread]
Probably the best sounding idea you've came up with. Its still horrible though.
- by Tarn Kugisa - at 2012.03.23 04:43:00
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1000. MIDI Controllers & iPad UI - in Player Features and Ideas Discussion [original thread]
I like my Keyboard and mouse Thank You Very Much. Also try to keep in mind not everyone has an iPad.
- by Tarn Kugisa - at 2012.03.23 04:42:00
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